
enâ™eatsu is a Boston-based video game & TTRPG composer, songwriter, and musician with a penchant for goofy sounds and interactive music design. Along with over 10 years of experience composing, arranging, and producing as a musician in Logic Pro, they also work with Dorico score preparation and both Wwise and FMOD middleware, allowing them to bring you professional, ready-to-record compositions written by someone who intimately understands interactive media and writing.


Portfolio
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.music that plays alongside you.

Interactive music is the way to take your game to the next level. In a medium where players participate in the creation of the art, have control over the narrative, it's important to have just as much responsiveness in the music that informs emotion, energy, and story.
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Having worked extensively in middleware like Wwise and FMOD, including integration into Unity, Godot, and Unreal, Quinne has the specialized skillset needed to not only implement interactive systems, but to compose music that is designed to be played with, from the ground up.

.experience.
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Branching and layering in FMOD, including a dynamic complete rescore of Keep Talking and Nobody Explodes
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Spacialized audio controls in Unity with Wwise​ for area music, transitions, filters, reverb, proximity triggers, and more
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Work with the Wwise mixing and Mastering Suite​
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Complete custom interactive music system for a proof-of-concept, self-written and built game
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Extensive use of both Wwise and FMOD in testing interactive TTRPG audio control systems

.performing, producing, perfecting.
With over ten years of flute-playing, six years of fingerstyle guitar, and a passion for learning and mastering new and bizarre instruments, Quinne has the resources and knowledge to record tracks and compose music actually written for the instruments they're played on.
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Her scoring experience has been utilized in full orchestra arrangements, jazz and big band pieces, four-player punk bands, singer backup, solo and small group performances, and more. She's received such rave reviews as "very pleasant to play and clear to read," and "why did you put in an E#?"
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Quinne has also worked in countless recording sessions, producing instruments, vocals, foley, and extensive amounts of voice acting. She's worked with surround sound, mixing boards, and finicky computers. Her experience in the studio ensures she can run remote recording sessions, handle in-studio set-up and engineering, and adapt to any recording situation.​
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Working with Wavyrn, she tackled notation and direction assistance for over 20 remote four-hour voice actor recording sessions with industry professionals, reviewing over 1000 lines and splicing, editing, and quality checking for 6 characters.
She's also handled recording voice acting in-person as mixing engineer and director for personal and professional projects outside of Wavyrn.
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Projects
Awards
✦ Overseeing multimedia audio projects, including delivery
✦ Researching potential clients, projects, & events
✦ Representing the company at major game conferences
✦ Acquisition of and communication with clients
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✦ Managing, designing, & overhauling social media presence
✦ Working with Asana, Monday, Trello, Google Drive, & Fedica
✦ Developing spreadsheets to increase efficiency in budgeting,
planning, record-keeping, & overall project workflow
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✦ Creating and maintaining a database of over 2000 voice actors
✦ Directing, notating, reviewing, & editing audio recording sessions
✦ Video, audio, lyric, & copy editing
✦ Work with contracting and union negotiation
Technical Assistant
2025 – Present
Assisted with multiple award-winning short films, recording sessions and line editing for 12 industry voice actors on a JRPG, work for a large overseas studio, and a notable indie horror project














