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enâ™­eatsu is a Boston-based video game & TTRPG composer, songwriter, and musician with a penchant for goofy sounds and interactive music design. Along with over 10 years of experience composing, arranging, and producing as a musician in Logic Pro, they also work with Dorico score preparation and both Wwise and FMOD middleware, allowing them to bring you professional, ready-to-record compositions written by someone who intimately understands interactive media and writing.

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Portfolio

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Music
Interactivity

.music that plays alongside you.

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Interactive music is the way to take your game to the next level. In a medium where players participate in the creation of the art, have control over the narrative, it's important to have just as much responsiveness in the music that informs emotion, energy, and story.

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Having worked extensively in middleware like Wwise and FMOD, including integration into Unity, Godot, and Unreal, Quinne has the specialized skillset needed to not only implement interactive systems, but to compose music that is designed to be played with, from the ground up.

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.experience.

  • Branching and layering in FMOD, including a dynamic complete rescore of Keep Talking and Nobody Explodes

  • Spacialized audio controls in Unity with Wwise​ for area music, transitions, filters, reverb, proximity triggers, and more

  • Work with the Wwise mixing and Mastering Suite​

  • Complete custom interactive music system for a proof-of-concept, self-written and built game

  • Extensive use of both Wwise and FMOD in testing interactive TTRPG audio control systems

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Recording

.performing, producing, perfecting.

With over ten years of flute-playing, six years of fingerstyle guitar, and a passion for learning and mastering new and bizarre instruments, Quinne has the resources and knowledge to record tracks and compose music actually written for the instruments they're played on.

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Her scoring experience has been utilized in full orchestra arrangements, jazz and big band pieces, four-player punk bands, singer backup, solo and small group performances, and more. She's received such rave reviews as "very pleasant to play and clear to read," and "why did you put in an E#?"

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Quinne has also worked in countless recording sessions, producing instruments, vocals, foley, and extensive amounts of voice acting. She's worked with surround sound, mixing boards, and finicky computers. Her experience in the studio ensures she can run remote recording sessions, handle in-studio set-up and engineering, and adapt to any recording situation.​

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Working with Wavyrn, she tackled notation and direction assistance for over 20 remote four-hour voice actor recording sessions with industry professionals, reviewing over 1000 lines and splicing, editing, and quality checking for 6 characters.

 

She's also handled recording voice acting in-person as mixing engineer and director for personal and professional projects outside of Wavyrn.

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                                              A narrative, 2D,              physics-based precision platformer about a young mushroom named Mica who sets out to save their village from the giant
     bird that stole it. 

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     The game focuses on the Blade of Grass, a growing sword used to navigate obstacles and fight enemies, similar to games like Getting Over It with Bennet Foddy and Deepest Sword.

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It's available as a free, award-winning* demo on Steam!

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*Excellence in Aesthetics @ RIT's Edge

*Grand Prize @ RPI Gamefest

*Nomination for Best Audio @ Boston FIG

*Selection for Game Devs of Color Expo

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  • Composition work for Main Theme & Loading Screen

  • Further work in progress for five level themes, stingers, and closing credits

  • Collaboration with a second
    composer, sound designer,
    and game development team

  • Scored to animation for
    Kickstarter trailer

2023 to PRESENT

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&

Projects

Awards

Wavyrn

✦ Overseeing multimedia audio projects, including delivery

✦ Researching potential clients, projects, & events

✦ Representing the company at major game conferences

✦ Acquisition of and communication with clients

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✦ Managing, designing, & overhauling social media presence

✦ Working with Asana, Monday, Trello, Google Drive, & Fedica

✦ Developing spreadsheets to increase efficiency in budgeting,

planning, record-keeping, & overall project workflow

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✦ Creating and maintaining a database of over 2000 voice actors

✦ Directing, notating, reviewing, & editing audio recording sessions

✦ Video, audio, lyric, & copy editing

✦ Work with contracting and union negotiation

Technical Assistant

2025 – Present

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Assisted with multiple award-winning short films, recording sessions and line editing for 12 industry voice actors on a JRPG, work for a large overseas studio, and a notable indie horror project

Game Jams

Game + Music Jams

2023

Temporal Tides

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Sword of the Morel

2022

Game/Audio Workshop &
Game/Music Jam Leadership

2024 to
Present
Video + Audio Editing:
Game/Music Jam 2024 Showcase Video

"there is space for a quote here, but i didn't have a good one."

– Sun Tzu,
the Art of War

Contacts & Socials

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YouTube

Bandcamp

Soundcloud

LinkedIn
Quinne Houck

@enbeatsu

Instagram
@enbeatsu

Bluesky
@enbeatsu.on.computer

GitHub

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